Please rotate your device to Portrait Mode.
MISSION ACCOMPLISHED.
PERIMETER SECURED.
Desktop: Left/right arrows: steer. Space: fire. P / Esc: pause.
Touch: Slide to steer. Maintain contact to fire.
Defend the perimeter. Unshielded impacts or breaches cost a life. Merging formations grow tougher.
Hunters: Amber eye: launch imminent. Missile tracks briefly. Intercept: +50 points. Or evade.
Score earns supply drops.
Cyan shield: One-hit protection.
Violet shield: Collect a second shield while protected. Capacity: three hits. Each hit removes an arc. Further pickups restore one charge.
Nuke: Collect or shoot to clear the field.
Amber hull: heat rising. Red hull: critical. Leave the edge.
First overheat: emergency recall to center. Further overheats: ship lost, even shielded. Resets each level.
Game Options: Home gear or pause menu. Adjust audio; difficulty applies next run.
Starting lives: Cadet 6 / Pilot 5 / Ace 3.
Speaker: Quick mute controls.
Records: Main-game runs from any starting level qualify. Browse Cadet, Pilot, and Ace tabs. Test Arena runs are not saved.
No saved signal detected.
Any starting level. Top 53 scores shown.
Saved in this browser. Reset clears your callsign and all scores.