Please rotate your device to Portrait Mode.
MISSION ACCOMPLISHED.
PERIMETER SECURED.
Desktop: Left/right arrows: steer. Space: fire. P / Esc: pause.
Touch: Slide to steer. Maintain contact to fire.
Defend the perimeter. Unshielded impacts or breaches cost a life. Merging formations grow tougher.
Hunters: Amber eye: launch imminent. Missile tracks briefly. Intercept: +50 points. Or evade.
Score earns supply drops.
Cyan shield: One-hit protection.
Violet shield: Collect a second shield while protected. Capacity: three hits. Each hit removes an arc. Further pickups restore one charge.
Nuke: Collect or shoot to clear the field.
Amber hull: heat rising. Red hull: critical. Leave the edge.
First overheat: emergency recall to center. Further overheats: ship lost, even shielded. Resets each level.
Game Options: Home gear or pause menu. Adjust audio; difficulty applies next run.
Starting lives: Cadet 6 / Pilot 5 / Ace 3.
Speaker: Quick mute controls.
Records: Any starting level qualifies. Browse Cadet, Pilot, and Ace tabs. Ranked by earned score; starting and reached levels are shown.
No saved signal detected.
Any starting level. Top 53 scores shown.
Saved in this browser. Reset clears your callsign and all scores.